You can add useful information to HowTo/Notes and delete this comment: I could play yesterday to SC2, but there was a background update to and now it crashes after login. But after a new computer build, it's down to crashes after 0-1 games for the 32bit client in WINE Vanilla/Staging, and 1-3 games the Lutris-implemented 64bit client respectively. Historically, even during periods were StarCraft II worked well in WINE, there was some kind of memory leak and I would get crashes if I played more than like 4 games in a row. This is on an i7-12700k and 32gb DDR6, so physically available memory is not a constraint. I've also found inconsistent behavior with successfully launching. I can actually play full games in the Lutris implementation of WINE, however if don't restart the client between games, I am liable to have the game freeze without any observable error dialog. I did discover the WINE configuration in Lutris is able to launch StarCraft II in 64bit, so the WINE configuration there could potentially be evaluated for a workaround for non-Lutris users. Threads opened on these issues are often unanswered and the reported issues unresolved, or if there is a resolution, I can't replicate it. I suspect the spurious out of memory crash is a result of limitations with the 32bit client, rather than an actual ulimit security policy on my system which is reporting no user core limits with "ulimit -a".įrustratingly, there seems to be no identifiable current community knowledge on the issue or known workarounds on the crashes or getting the 64bit client to work, other than the reports of DLL transfers from Heroes of the Storm and override settings which have not worked for me. I have adjusted ulimit security policy for unlimited core size and expanded other limits for user processes, however this did not change "core out of memory" crash behavior. Meanwhile in the 32-bit client, I get "core out of memory" crashes during games. dll files from Heroes of the Storm to the system32 folder and adding the stated dll overrides noted in other comments were not effective resolving this. Following the workarounds involving moving. StarCraft II used to be one of the very top flagship games that could be run in WINE with little to no effort, but support for StarCraft II has now fallen into disarray in seemingly all implementations of WINE.Ĭontrary to notes from prior years, support for 64-bit StarCraft II presently appears broken and the game can only be launched from after selecting the "Launch in 32bit" game option.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |